I had a great day on Monday, October 13, 2009. I attended
the Computers for Youth Education Executives day.
The purpose of the day is for Title I Middle School students
from New York City and education executives from around the country to evaluate
learning software for the home. At the end of the day, three titles become
finalists based on the following criteria:
- improves
students' academic competencies
- promotes
family involvement in education
- develops
students' life-long learning skills (such as planning and reflection)
- motivates
students to learn
- increases
students' social interaction around learning
This summer, the students attended a two week boot camp,
where they learned and worked with twenty different titles. From those titles,
they chose twelve nominees.
On Education Executives day, the students presented each
title to the education leaders, explained what they learned, what they liked,
how they used the software, and what they recommended. The educators were
- Craig
Lynch, Officer for Information Technology Services, Chicago Public Schools
- Kate
Kemker, Director of Instructional Technology, Florida Department of
Education
- Anne
McMullan, Insturctional Technology Officer, Klein Independent School
District, TX
- Hydra
Mendoza, Mayor's Education Advisor, San Francisco
- Themy
Sparangis, Chief Technology Director, Education Technology, Los Angeles
Unified School District
- Andrea
Waters-Winston, Acting Director, Instructional Technology, Atlanta Public
Schools.
The kids did a great job. For many, it was their first ever
presentation, yet they fully engaged the adult audience as they instructed,
demonstrated, and explained. You could see their self-confidence increase as
the day progressed, and they found out that what they said mattered.
Following is a list of the programs and my reaction and
summary of the educator's thoughts
Wolfquest: Amethyst
Mountain
This is a free downloadable program designed to teach wolf
ecology at Yellowstone National Park. We all had objections to this program.
Wolves gain strength by drinking blood. Wolves can only mate with other wolves
of the same color. Students didn't seem to learn about how wolves aid the
ecology. Many of the students loved the blood and gore of the program.
Splitter
This is a free game that can be played at a number of sites,
including the linked one. It teachers problem solving and some physics
principals. You play by cutting wooden objects and joints in order to guide
your character to its goal. This was one of three games that is very similar to
The Incredible Machine, a game I used to play 20 years ago. The kids loved the
game, but not quite as much as World of Goo (below).
Venture
Arctic
This game costs $19.99 to download, and there is a free demo
available. This game teaches more about ecology than the Wolfquest game, as you
balance the needs of carnivores, plant-eaters, and plants over the four seasons.
The students never did understand how to balance the needs of the different
species in order to have a sustainable environment.
Resilient Planet
This is available as free download or for purchase, and
comes from the Jason Project. It also comes with classroom curriculum.
Students explore different biomes, both on land and under
the sea, and learn to identify plants and animals while they also do
activities. The kids really enjoyed the realism and the graphics, and saw a
direct connection between this game and what they needed to learn in school.
World
of Goo
You can play free for one hour, or download (this site
charges $6.99).
Of the three problem solving games, this is the one the kids
liked the best, probably because of the graphics and the immediate feedback. In
the other games, the students set up their contraption and then pressed a
button to view the results. Players create large structures using balls of goo,
and must follow the rules of gravity and physics. The kids found that the game
occupied them for at least twenty hours. But, when the kids ran into trouble,
they also found they could do searches for solutions.
Fantastic
Contraptions
This is a free ad-supported site. It can take up to 15
minutes to load on a slow connection (three minutes on my cable connection).
The kids liked this program, which is similar to World of
Goo and Splitter. You build machines that move one piece around obstacles to a
goal. Most of the kids, though, could only progress through the first four or
five levels, before becoming frustrated. The educators objected to the ads,
some of which they thought were inappropriate.
Lure of the
Labyrinth
This is a free online game, and it has education guides and
lesson plans for teachers or parents.
Your goal is to rescue your dog, which has gone to a smelly
world protected by monsters, which must be tricked. The game teaches math
concepts, including addition, subtraction, multiplication, division, ratios,
and fractions. While playing the game, students have to solve puzzles using
logic and math.
Some of the kids never understood the game and never got
into it. The kids who did spend the time and effort to learn the game really
enjoyed it. Personally, I thought this was the most engaging game.
Games
of Math 4: Division & Fractions
The home edition of this game is $19.95, and the teacher
edition is $32.95.
In this game, students practice math problems to accumulate
points or money. They use the money to purchase a car. Then they race the car.
Students saw a direct connection between the exercises and
what they needed to know at school, but did not like the separation between the
drill and practice exercises and the fun parts of the game. They also found
most of the problems too easy for Middle School.
Skate
Kids Online
This is a game that must be purchased by contacting the
company, pricing is not listed on the website, but they provided free
subscriptions to Computers for Youth.
Skate Kids is a collection of games that are designed in
improve the skills needed for reading like concentration, memory, and
attention. The kids generally liked the games, but they could not see the
connection between these skills and reading, and thus could not explain to the
educators how the program was educational. Some of the students said that their
parents enjoyed playing the game because it improved their memory and
concentration.
Karma Tycoon
This is a free online game, where you create a not for profit
for some social good and then try and grow it. Students liked the game, but
could not seem to grasp how to create and run a growing non-profit over a
period of years. The game has free teachers curricula, and would probably work
better with a trained adult supervising the students.
Ayiti: the
Cost of Life
This is a free online game from UNICEF. Students create a
family in Haiti, and set their goals of happiness, education, money, or health.
They learn that family member die, that people in poor countries often face
obstacles that cannot be overcome, and appalling choices. Students commented
that, while playing the game with their parents, they had discussions on how
thankful they are that they don't live in this type of environment.
Emerald Island
Currently this is a free game as the owners are trying to
sell the company.
The goal of the game is to buy seeds, plant and care for a
garden, and overcome characters who try to destroy plants.
Students found that their younger brothers and sisters (ages
5 to 7) enjoyed the game, but it was not at their level.
Summary
The three programs that the students and educators felt best
met the criteria to become finalists were World of Goo, Resilient Planet, and
Ayiti.
Next step is for the students to each bring in three other
students to learn and play with the games, and then to discuss and select the
overall Family Learning Software Award by the early Spring of 2010.
If you haven't heard of it, Computers
for Youth is a great organization. They work with Title I middle schools to
provide needy families with computers, training, support, and software to
foster home learning.
Below are the kids and educators at the end of the day.