The following post was written by Steve Isaacs and originally appeared on the Teacher2Teacher Facebook Community. Steve teaches Middle School technology classes, including game design, at William Annin Middle School in Basking Ridge, NJ. When technology providers give voice to teachers, kids benefit through vastly improved educational resources.
[Early in my career] I started to realize that I was interested in connecting with other educators who were interested in gaming and game design. I also realized there weren’t many people teaching middle school game design.
I’m always developing my own curriculum and started to connect with companies that make the product I was using whenever I could. Thanks to social media, I quickly learned that these companies are very interested in making connections and developing relationships with teachers, but a lot of teachers don’t realize they’re that accessible.
Over time, that led to a collaboration with BrainPOP. I had been working with a lot of companies such as E-Line Media (I use Gamestar Mechanic with my 7th graders). I was doing a little bit of consulting with them; I think a lot of my suggestions helped shape the product over time, and I became friendly with a few people over there. Katya Hott moved over to BrainPOP, and she and I started talking about connecting the developer side and educator side of edtech.
There’s a cultural divide between developers and educators and other stakeholders, so I started thinking more specifically about developers and put in a proposal to present at SXSWEdu 2014 on that topic. What Hott and I presented was a problem-solving session; it really was us starting a discussion about how we could bridge the gap [between educators and developers] and how we could start to build community through a Twitter chat.
That community [developed from that session], #EdTechBridge, has grown tremendously on Twitter and outside the hour-long chat since it started in early 2014. One of my goals for #EdTechBridge is to continue to help see those relationships [between educators and developers] come together outside of the chat. There are a lot of opportunities for educators to work with developers to help shape products, which is really important if these products are going to be used in classrooms as effective teaching tools.
Steve’s top 4 tips for making Teacher2Tech connections:
1. Join us for #EdTechBridge on Wednesday nights at 7 pm ET. #EdTechBridge was created to help form and nurture relationships among edtech stakeholders including educators, developers, students and researchers. The chat helps to build the community and provides a starting point for relationships to form based on shared interest regarding products and users.
2. Reach out directly to developers of products you use. Developers are very accessible and interested in forming relationships and receiving feedback. This can often lead to productive working relationships that are mutually beneficial. I find Twitter to be a great place to start these discussions--tweet out a comment to the edtech developer’s Twitter account. Praise is always a great way to start a conversation. :)
3. In addition to the #EdTechBridge weekly chat, we started a Slack community. Slack is an online community platform that allows for persistent discussion. This format allows us to continue conversations outside of the community through the channels in the Slack group. We have channels dedicated to general discussion, introductions, future chat topics and collaborations. You can also initiate small group or 1:1 discussions within the online community. Anyone interested in joining the #EdTechBridge Slack community is welcome as long as they provide me with an email address so I can invite you.
4. Get involved in #Games4Ed, a nonprofit aiming to bring more games into the classroom while looking at critical issues around the use of games in education. A #Games4Ed Twitter chat takes place every Thursday at 8 pm ET and is moderated by myself, Mallory Kessen from Gamindex and Melissa Pilakowski. Find out more about the #Games4Ed initiative by visiting http://www.games4ed.org/.